← Back to Projects
Hero Image
UX DESIGN

Tech Literacy

Role

UX Designer

Timeline

4 Weeks

Tools

Figma

About

This case study explores the design of a solution to bridge the digital divide for elderly individuals, empowering them to embrace technology and enhance their lives. It delves into the challenges of understanding their unique needs and designing a user-friendly, accessible interface that addresses cognitive barriers and promotes long-term engagement

🎯 The Goal

The ultimate goal is to create a world where elderly individuals are digitally empowered, connected, and engaged members of society

The Challenge

The key challenge lies in creating a solution that effectively addresses the specific needs and challenges of elderly users, including their cognitive limitations, lack of experience, and potential fear of technology

1
Discover
2
Define
3
Ideate

Discover

Quantitative Research

During my researches, I initially aimed to explore digital illiteracy across Europe, seeking areas with prevalent digital literacy, then focusing on age groups to pinpoint vulnerable demographics. This allowed us to prioritize interventions effectively based on our findings

tech literacy around Europe tech literacy divided by age groups
Key Insights

Italy faces a significant digital divide in Europe. This is partly due to Italy's aging demographics, with the lowest digital literacy rates observed in the 65-74 age group

Define

User Personas & Problem Statement

Sulla base della ricerca, ho definito "Maria", una persona di 72 anni che vorrebbe usare la tecnologia ma si sente frustrata dalla terminologia complessa. Il problema principale è la mancanza di metafore visive familiari.

User Persona

Ideate

Brainstorming & User Flow

In questa fase ho iniziato a semplificare i flussi di lavoro, trasformando concetti astratti (come "Upload") in azioni quotidiane (come "Metti nell'archivio").

Sketches